Tuesday 10 November 2015

Day 46- Coding and Simple Circuits Come Alive Through the Arts



Join us throughout the day today at Nottawa Public School as we explore artbots, coding Spheros to complete tasks and collaborative art pieces...and a whole lot of STEAM fun with grades 1 -6!

Block 1 : Artbots- Gr.4/5/6 - 50+students 



With a quick lesson on simple circuits, and a reminder about forces causing movement, these Grade 4,5&6's were ready to rock and roll with their artbot prototypes. Iteration was key and embraced whole-heartedly as they worked through the design cycle / creative process to solve problems and step up to their challenge.

The challenge:


I find it essential to not show a prototype or exemplar of what an artbot could look like. We're not looking for replication, but rather inspiring creativity and innovation by presenting a challenge and the tools required to create it. It never ceases to amaze me how different each and every artbot can be when left to the creative genius of the group. Cue #theartoflettinggo
Some vibrate, some squirm, some spin...but they all dance and make their mark on the world. It is a great reminder for students that we can all be so different, yet accomplish tasks in our own way and leave a positive and unique mark on the world...just like our artbots. Teachable moments make the most of any design challenge as students are directed to think and extend upon their own schema in math, science, technology, engineering and the arts.

What's an artbot without a dance battle? #bettertogether has never been truer!
After prototyping, students were invited to create a collaborative art piece, contemplating the concepts of colour, balance and line while composing the collective piece. A masterpiece was born!


Block 2: Coding Spheros with the 'Tickle' App- Grade 3&4

If you're going to learn to code, let's add some movement! None of these kids had coded before, but before long they were coding like pros and make their Sphero's perform planned tasks! These kids were fully engaged in learning how to use the technology as a tool and not just a toy...although that doesn't mean that a whole lot of fun wasn't to be had as well!

What we did:
Step 1- visual intro to scratch/blockly style coding ( it's just like Lego!)
Step 2- mini lessons on degrees and speed vs. time variables
Step 3- Code the teacher! Be silly and have them recognize how precise commands need to be to execute a simple task, like walking a straight line 90 degrees to your right that is 5 meters long.
Step 4- predict what some sample lines of code will allow their Spheros to do by 'acting it out'. It's a drama technique, a math strategy, a kinesthetic learning technique and yep...a STEAM strategy too.


Can you act out this code? Try it! A lot of body awareness and geometry was happening to determine that this code makes a square.




Step 6: Code your sphero to follow a line or shape in the tile on the floor! How fun! And all in 50mins ;)


Block 3: Jackson Pollock inspired art created by coding Spheros to colour mix- Grade 1/2

This may have been the highlight of my day. I'll be honest with you, I have grandiose ideas at times and tend to trust that something amazing will happen...even and especially if it doesn't all go according to plan. But a plan I had. Where it goes is up to the students... and that is always the best part of the adventure!
Grade 1's, non readers, never coded before, paint, end of the day and robots. What could be more exciting to take a leap of faith into!!!


What we did:
1. Leaving our mark: write your name and draw a picture that represents who you are anywhere on the paper with markers- 5mins.
2. Learn to code- act it out. 
The pinnacle highlight of my day was when a little girl who recognized me from when I had worked with her in summer school this past summer (great difficulty with reading, writing and paper/pencil tasks in general), explained that if we had to code our teacher to walk a square, 'they need to take 4 steps because the other side was 4 steps and all the sides of a square have to be the same number of steps". I almost cried. Amazing right! If we hadn't given that child the opportunity to express their mathematical learning in a different way, we would never have known how much they really knew and understood. Yay for movement integration in all that we do!
3. Use the Tickle app code template and change the variables of time or speed or rotation to change the trajectory of your sphero.


Next...add paint of course!




I must thank my husband for suggesting the garden hose as a sphero fence...brilliant! And a BIG thanks to Chris Gilewicz for picking up a drop sheet and dropping in to play with us at Nottawa this afternoon!
As I sit here wrapping up this blog and tidying up for home this evening, I can hear the kids in YMCA homeport showing their parents the art that they made today just down the hall. I'm pretty sure mini motors and Spheros are on a few Christmas wish lists in Nottawa this year. ;)






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